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TeleportTransition

Struct TeleportTransition 

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pub struct TeleportTransition {
    pub target_world: Arc<World>,
    pub position: DVec3,
    pub rotation: (f32, f32),
    pub velocity: DVec3,
    pub relatives: RelativeMovement,
    pub portal_cooldown: i32,
    pub as_passenger: bool,
    pub post_transition: TeleportPostTransition,
}
Expand description

Describes a teleport transition to another loaded world.

Vanilla names loaded worlds “dimensions” in packets and saves. Steel uses “world” for runtime loaded world instances, reserving “dimension type” for the vanilla registry entry that defines height, skylight, ceiling, etc.

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§target_world: Arc<World>

The target world to teleport into.

§position: DVec3

The position in the target world.

§rotation: (f32, f32)

The rotation (yaw, pitch) values, interpreted by relatives.

§velocity: DVec3

The velocity component carried by this transition, interpreted by relatives.

§relatives: RelativeMovement

Vanilla relative movement flags carried through to clientbound player position packets.

§portal_cooldown: i32

Portal cooldown in ticks (prevents immediate re-entry).

§as_passenger: bool

Whether this transition is being applied recursively to a passenger.

§post_transition: TeleportPostTransition

Side effects vanilla runs after the entity has reached the target world.

Implementations§

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impl TeleportTransition

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pub fn with_position(&self, position: DVec3) -> Self

Returns this transition with a new target position.

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pub fn resolved_position(&self, current_position: DVec3) -> DVec3

Resolves this transition’s position against the entity’s current position.

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pub fn resolved_rotation(&self, current_rotation: (f32, f32)) -> (f32, f32)

Resolves this transition’s yaw and pitch against the entity’s current rotation.

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pub fn resolved_velocity( &self, current_velocity: DVec3, current_rotation: (f32, f32), resolved_rotation: (f32, f32), ) -> DVec3

Resolves this transition’s velocity against the entity’s current motion and rotation.

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impl Clone for TeleportTransition

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fn clone(&self) -> TeleportTransition

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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