enum DomainPlayerData {
SavedRestored {
data: Box<PersistentPlayerData>,
},
SavedWithoutLocation {
data: Box<PersistentPlayerData>,
spawn: PreparedSpawn,
},
FirstVisit {
spawn: PreparedSpawn,
},
}Variants§
SavedRestored
Fields
§
data: Box<PersistentPlayerData>SavedWithoutLocation
FirstVisit
Fields
§
spawn: PreparedSpawnAuto Trait Implementations§
impl !RefUnwindSafe for DomainPlayerData
impl !UnwindSafe for DomainPlayerData
impl Freeze for DomainPlayerData
impl Send for DomainPlayerData
impl Sync for DomainPlayerData
impl Unpin for DomainPlayerData
impl UnsafeUnpin for DomainPlayerData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>