pub(in server) struct EndPortalTeleportJob {
entity: SharedEntity,
source_world: Arc<World>,
pending_token: PendingWorldChangeToken,
phase: EndPortalTeleportPhase,
}Fields§
§entity: SharedEntity§source_world: Arc<World>§pending_token: PendingWorldChangeToken§phase: EndPortalTeleportPhaseImplementations§
Source§impl EndPortalTeleportJob
impl EndPortalTeleportJob
pub(in server) fn entry_to_end( entity: SharedEntity, source_world: Arc<World>, target_world: Arc<World>, pending_token: PendingWorldChangeToken, ) -> Self
pub(in server) fn returning_entity( entity: SharedEntity, source_world: Arc<World>, target_world: Arc<World>, respawn_data: RespawnData, pending_token: PendingWorldChangeToken, ) -> Self
pub(in server) fn returning_player( entity: SharedEntity, source_world: Arc<World>, target_world: Arc<World>, respawn_data: RespawnData, pending_token: PendingWorldChangeToken, ) -> Result<Self, String>
fn still_valid(&self) -> bool
fn clear_pending(&self)
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for EndPortalTeleportJob
impl !UnwindSafe for EndPortalTeleportJob
impl Freeze for EndPortalTeleportJob
impl Send for EndPortalTeleportJob
impl Sync for EndPortalTeleportJob
impl Unpin for EndPortalTeleportJob
impl UnsafeUnpin for EndPortalTeleportJob
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
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