pub(super) struct PendingPlayerDisconnect {
player: Arc<Player>,
domain: String,
player_data: Arc<PersistentPlayerData>,
}Fields§
§player: Arc<Player>§domain: String§player_data: Arc<PersistentPlayerData>Auto Trait Implementations§
impl !RefUnwindSafe for PendingPlayerDisconnect
impl !UnwindSafe for PendingPlayerDisconnect
impl Freeze for PendingPlayerDisconnect
impl Send for PendingPlayerDisconnect
impl Sync for PendingPlayerDisconnect
impl Unpin for PendingPlayerDisconnect
impl UnsafeUnpin for PendingPlayerDisconnect
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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