pub(super) struct PlayerJoinQueue {
sender: Sender<PendingPlayerJoin>,
receiver: SyncMutex<Receiver<PendingPlayerJoin>>,
}Fields§
§sender: Sender<PendingPlayerJoin>§receiver: SyncMutex<Receiver<PendingPlayerJoin>>Implementations§
Source§impl PlayerJoinQueue
impl PlayerJoinQueue
pub(super) fn new() -> Self
fn send(&self, join: PendingPlayerJoin)
fn drain(&self) -> Vec<PendingPlayerJoin>
Auto Trait Implementations§
impl !Freeze for PlayerJoinQueue
impl !RefUnwindSafe for PlayerJoinQueue
impl Send for PlayerJoinQueue
impl Sync for PlayerJoinQueue
impl Unpin for PlayerJoinQueue
impl UnsafeUnpin for PlayerJoinQueue
impl UnwindSafe for PlayerJoinQueue
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>