pub(in world) struct ShapeUpdate {
direction: Direction,
neighbor_state: BlockStateId,
pos: BlockPos,
neighbor_pos: BlockPos,
flags: UpdateFlags,
update_limit: i32,
}Fields§
§direction: Direction§neighbor_state: BlockStateId§pos: BlockPos§neighbor_pos: BlockPos§flags: UpdateFlags§update_limit: i32Implementations§
Source§impl ShapeUpdate
impl ShapeUpdate
pub(in world) const fn new( direction: Direction, neighbor_state: BlockStateId, pos: BlockPos, neighbor_pos: BlockPos, flags: UpdateFlags, update_limit: i32, ) -> Self
Auto Trait Implementations§
impl Freeze for ShapeUpdate
impl RefUnwindSafe for ShapeUpdate
impl Send for ShapeUpdate
impl Sync for ShapeUpdate
impl Unpin for ShapeUpdate
impl UnsafeUnpin for ShapeUpdate
impl UnwindSafe for ShapeUpdate
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> Instrument for T
impl<T> Instrument for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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Converts self into a Right variant of Either<Self, Self>
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