pub(super) fn sky_light_level(
dimension_type: DimensionTypeRef,
clock_manager: &WorldClockManager,
rain_level: f32,
thunder_level: f32,
can_have_weather: bool,
) -> f32pub(super) fn sky_light_level(
dimension_type: DimensionTypeRef,
clock_manager: &WorldClockManager,
rain_level: f32,
thunder_level: f32,
can_have_weather: bool,
) -> f32