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Module environment

Module environment 

Source

StructsΒ§

CubicCurve πŸ”’

ConstantsΒ§

DEFAULT_SKY_LIGHT_LEVEL πŸ”’
DEFAULT_SUN_ANGLE πŸ”’
MAX_SKY_LIGHT_LEVEL πŸ”’
MIN_SKY_LIGHT_LEVEL πŸ”’
MONSTERS_BURN_ATTRIBUTE πŸ”’
RAIN_SKY_LIGHT_ALPHA πŸ”’
RAIN_SKY_LIGHT_TARGET πŸ”’
SKY_LIGHT_LEVEL_ATTRIBUTE πŸ”’
SUN_ANGLE_ATTRIBUTE πŸ”’
THUNDER_SKY_LIGHT_ALPHA πŸ”’
THUNDER_SKY_LIGHT_TARGET πŸ”’

FunctionsΒ§

apply_easing πŸ”’
apply_timeline_bool_track πŸ”’
apply_timeline_float_attribute πŸ”’
apply_timeline_float_track πŸ”’
apply_weather_sky_light_level πŸ”’
cubic_bezier πŸ”’
for_each_timeline πŸ”’
interpolate_float_segment πŸ”’
keyframe_bool_value πŸ”’
keyframe_float_value πŸ”’
lerp πŸ”’
monsters_burn πŸ”’
Samples MONSTERS_BURN: false by default, enabled by the overworld day timeline.
sample_bool_track πŸ”’
Boolean tracks hold the segment start until the next keyframe, ignoring easing, as with vanilla’s non-interpolated attribute type.
sample_float_track πŸ”’
sky_darkening πŸ”’
sky_light_level πŸ”’
step_bool_segment πŸ”’
sun_angle_degrees πŸ”’