pub enum BlockInteraction {
Keep,
Destroy,
DestroyWithDecay,
}Expand description
How an explosion interacts with blocks after its affected positions are calculated.
Variants§
Keep
Preserve blocks.
Destroy
Destroy affected blocks without explosion decay.
DestroyWithDecay
Destroy affected blocks with the explosion radius in their loot context.
Implementations§
Source§impl BlockInteraction
impl BlockInteraction
Sourcepub const fn should_affect_blocklike_entities(self) -> bool
pub const fn should_affect_blocklike_entities(self) -> bool
Returns Vanilla’s default block-like-entity interaction flag.
Trait Implementations§
Source§impl Clone for BlockInteraction
impl Clone for BlockInteraction
impl Copy for BlockInteraction
Source§impl Debug for BlockInteraction
impl Debug for BlockInteraction
impl Eq for BlockInteraction
Source§impl PartialEq for BlockInteraction
impl PartialEq for BlockInteraction
impl StructuralPartialEq for BlockInteraction
Auto Trait Implementations§
impl Freeze for BlockInteraction
impl RefUnwindSafe for BlockInteraction
impl Send for BlockInteraction
impl Sync for BlockInteraction
impl Unpin for BlockInteraction
impl UnsafeUnpin for BlockInteraction
impl UnwindSafe for BlockInteraction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>