pub enum ClipBlockShape {
Collider,
Outline,
Visual,
FallDamageResetting {
entity_is_player: bool,
},
}Expand description
Block shape channel used by vanilla-style world clipping.
Variants§
Collider
ClipContext.Block.COLLIDER
Outline
ClipContext.Block.OUTLINE
Visual
ClipContext.Block.VISUAL
FallDamageResetting
ClipContext.Block.FALLDAMAGE_RESETTING
Trait Implementations§
Source§impl Clone for ClipBlockShape
impl Clone for ClipBlockShape
Source§fn clone(&self) -> ClipBlockShape
fn clone(&self) -> ClipBlockShape
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ClipBlockShape
Source§impl Debug for ClipBlockShape
impl Debug for ClipBlockShape
impl Eq for ClipBlockShape
Source§impl PartialEq for ClipBlockShape
impl PartialEq for ClipBlockShape
impl StructuralPartialEq for ClipBlockShape
Auto Trait Implementations§
impl Freeze for ClipBlockShape
impl RefUnwindSafe for ClipBlockShape
impl Send for ClipBlockShape
impl Sync for ClipBlockShape
impl Unpin for ClipBlockShape
impl UnsafeUnpin for ClipBlockShape
impl UnwindSafe for ClipBlockShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>