pub struct WorldGameTickTimings {
pub elapsed: Duration,
pub chunk_map: ChunkMapGameTickTimings,
pub entity_tick: Duration,
}Expand description
Timing information for a world game tick.
Fields§
§elapsed: DurationTotal time for this world’s tick.
chunk_map: ChunkMapGameTickTimingsChunk map game tick timings.
entity_tick: DurationTime spent ticking entities.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WorldGameTickTimings
impl RefUnwindSafe for WorldGameTickTimings
impl Send for WorldGameTickTimings
impl Sync for WorldGameTickTimings
impl Unpin for WorldGameTickTimings
impl UnsafeUnpin for WorldGameTickTimings
impl UnwindSafe for WorldGameTickTimings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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impl<T> Instrument for T
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
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