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DesertPyramidPlacer

Struct DesertPyramidPlacer 

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struct DesertPyramidPlacer<'a, 'world> {
    region: &'a mut WorldGenRegion<'world>,
    registry: &'a Registry,
    bounding_box: &'a mut BoundingBox,
    orientation: Option<Direction>,
    clip: BoundingBox,
    data: &'a mut DesertPyramidPieceData,
}

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§region: &'a mut WorldGenRegion<'world>§registry: &'a Registry§bounding_box: &'a mut BoundingBox§orientation: Option<Direction>§clip: BoundingBox§data: &'a mut DesertPyramidPieceData

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impl DesertPyramidPlacer<'_, '_>

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fn update_height_position_to_lowest_ground_height( &mut self, offset: i32, ) -> bool

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fn place(&mut self, random: &mut WorldgenRandom)

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fn add_cellar( &mut self, sand: BlockStateId, sandstone: BlockStateId, cut_sandstone: BlockStateId, chiseled_sandstone: BlockStateId, orange_terracotta: BlockStateId, blue_terracotta: BlockStateId, )

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fn add_cellar_stairs(&mut self, sand: BlockStateId, sandstone: BlockStateId)

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fn add_cellar_room( &mut self, cut_sandstone: BlockStateId, chiseled_sandstone: BlockStateId, orange_terracotta: BlockStateId, blue_terracotta: BlockStateId, )

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fn generate_box( &mut self, x0: i32, y0: i32, z0: i32, x1: i32, y1: i32, z1: i32, edge: BlockStateId, fill: BlockStateId, skip_air: bool, )

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fn fill_column_down( &mut self, state: BlockStateId, x: i32, start_y: i32, z: i32, )

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fn place_block(&mut self, state: BlockStateId, x: i32, y: i32, z: i32)

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fn get_block(&self, x: i32, y: i32, z: i32) -> BlockStateId

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fn transform_state(&self, state: BlockStateId) -> BlockStateId

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fn place_sand(&mut self, x: i32, y: i32, z: i32)

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fn place_sand_box( &mut self, x0: i32, y0: i32, z0: i32, x1: i32, y1: i32, z1: i32, )

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fn place_collapsed_roof_piece(&mut self, x: i32, y: i32, z: i32)

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fn place_collapsed_roof(&mut self, x0: i32, y0: i32, z0: i32, x1: i32, z1: i32)

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const fn world_pos(&self, x: i32, y: i32, z: i32) -> BlockPos

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fn is_replaceable_by_structures(state: BlockStateId) -> bool

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fn stairs(facing: Direction) -> BlockStateId

Auto Trait Implementations§

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impl<'a, 'world> !RefUnwindSafe for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> !Sync for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> !UnwindSafe for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> Freeze for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> Send for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> Unpin for DesertPyramidPlacer<'a, 'world>

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impl<'a, 'world> UnsafeUnpin for DesertPyramidPlacer<'a, 'world>

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