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ErasedGameRule

Trait ErasedGameRule 

Source
pub trait ErasedGameRule:
    Debug
    + Send
    + Sync {
    // Required methods
    fn key(&self) -> &Identifier;
    fn category(&self) -> GameRuleCategory;
    fn value_type(&self) -> GameRuleType;
    fn min_value(&self) -> Option<i32>;
    fn max_value(&self) -> Option<i32>;
    fn default_erased_value(&self) -> GameRuleValue;
    fn validates_erased_value(&self, value: &GameRuleValue) -> bool;
    fn serialize_erased_value(&self, value: &GameRuleValue) -> Value;
    fn deserialize_erased_value(&self, value: &Value) -> Option<GameRuleValue>;
    fn erased_command_result(&self, value: &GameRuleValue) -> i32;
}
Expand description

Object-safe access to game rule metadata and value codecs.

Required Methods§

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§