pub enum EntityStatus {
Show 65 variants
TippedArrow = 0,
Jump = 1,
KineticHit = 2,
Death = 3,
StartAttacking = 4,
StopAttacking = 5,
TamingFailed = 6,
TamingSucceeded = 7,
ShakeWetness = 8,
UseItemComplete = 9,
EatGrass = 10,
OfferFlower = 11,
LoveHearts = 12,
VillagerAngry = 13,
VillagerHappy = 14,
WitchHatMagic = 15,
ZombieConverting = 16,
FireworksExplode = 17,
InLoveHearts = 18,
SquidAnimSynch = 19,
SilverfishMergeAnim = 20,
GuardianAttackSound = 21,
ReducedDebugInfo = 22,
FullDebugInfo = 23,
PermissionLevelAll = 24,
PermissionLevelModerators = 25,
PermissionLevelGamemasters = 26,
PermissionLevelAdmins = 27,
PermissionLevelOwners = 28,
FishingRodReelIn = 31,
ArmorstandWobble = 32,
StopOfferFlower = 34,
ProtectedFromDeath = 35,
DolphinLookingForTreasure = 38,
RavagerStunned = 39,
TrustingFailed = 40,
TrustingSucceeded = 41,
VillagerSweat = 42,
FoxEat = 45,
Teleport = 46,
MainhandBreak = 47,
OffhandBreak = 48,
HeadBreak = 49,
ChestBreak = 50,
LegsBreak = 51,
FeetBreak = 52,
HoneySlide = 53,
HoneyJump = 54,
SwapHands = 55,
CancelShakeWetness = 56,
StartRam = 58,
EndRam = 59,
Poof = 60,
TendrilsShiver = 61,
SonicCharge = 62,
SnifferDiggingSound = 63,
ArmadilloPeek = 64,
BodyBreak = 65,
Shake = 66,
DrownParticles = 67,
SaddleBreak = 68,
RavagerRoared = 69,
TntPrime = 70,
BoatSink = 71,
BoatLaunch = 72,
}Expand description
Status type for the entity event packet.
Variants§
TippedArrow = 0
Jump = 1
KineticHit = 2
Death = 3
StartAttacking = 4
StopAttacking = 5
TamingFailed = 6
TamingSucceeded = 7
ShakeWetness = 8
UseItemComplete = 9
EatGrass = 10
OfferFlower = 11
LoveHearts = 12
VillagerAngry = 13
VillagerHappy = 14
WitchHatMagic = 15
ZombieConverting = 16
FireworksExplode = 17
InLoveHearts = 18
SquidAnimSynch = 19
SilverfishMergeAnim = 20
GuardianAttackSound = 21
ReducedDebugInfo = 22
FullDebugInfo = 23
PermissionLevelAll = 24
PermissionLevelModerators = 25
PermissionLevelGamemasters = 26
PermissionLevelAdmins = 27
PermissionLevelOwners = 28
FishingRodReelIn = 31
ArmorstandWobble = 32
StopOfferFlower = 34
ProtectedFromDeath = 35
DolphinLookingForTreasure = 38
RavagerStunned = 39
TrustingFailed = 40
TrustingSucceeded = 41
VillagerSweat = 42
FoxEat = 45
Teleport = 46
MainhandBreak = 47
OffhandBreak = 48
HeadBreak = 49
ChestBreak = 50
LegsBreak = 51
FeetBreak = 52
HoneySlide = 53
HoneyJump = 54
SwapHands = 55
CancelShakeWetness = 56
StartRam = 58
EndRam = 59
Poof = 60
TendrilsShiver = 61
SonicCharge = 62
SnifferDiggingSound = 63
ArmadilloPeek = 64
BodyBreak = 65
Shake = 66
DrownParticles = 67
SaddleBreak = 68
RavagerRoared = 69
TntPrime = 70
BoatSink = 71
BoatLaunch = 72
Trait Implementations§
Source§impl Clone for EntityStatus
impl Clone for EntityStatus
impl Copy for EntityStatus
Source§impl Debug for EntityStatus
impl Debug for EntityStatus
impl Eq for EntityStatus
Source§impl PartialEq for EntityStatus
impl PartialEq for EntityStatus
impl StructuralPartialEq for EntityStatus
Auto Trait Implementations§
impl Freeze for EntityStatus
impl RefUnwindSafe for EntityStatus
impl Send for EntityStatus
impl Sync for EntityStatus
impl Unpin for EntityStatus
impl UnsafeUnpin for EntityStatus
impl UnwindSafe for EntityStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>