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StructureStart

Struct StructureStart 

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pub struct StructureStart {
    pub structure: Identifier,
    pub chunk_pos: ChunkPos,
    pub references: i32,
    pub pieces: Vec<StructurePiece>,
    pub bb_inflate: i32,
    pub terrain_adjustment: TerrainAdjustment,
    pub bounding_box: Option<BoundingBox>,
}
Expand description

A structure start placed in a chunk. Vanilla’s StructureStart — invalid (empty) starts are not stored.

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§structure: Identifier

Structure id (e.g., minecraft:village).

§chunk_pos: ChunkPos

Origin chunk.

§references: i32

Vanilla’s map/locate reference counter. This is distinct from StructureReferenceMap; generating per-chunk structure references does not increment this counter.

§pieces: Vec<StructurePiece>

Pieces composing this structure.

§bb_inflate: i32

Bounding-box inflation applied at construction. Vanilla inflates by 12 when terrain_adaptation != NONE. Stored for serialization parity; the inflation is already baked into bounding_box.

§terrain_adjustment: TerrainAdjustment

Terrain adaptation mode from the structure registry. Used by Beardifier.

§bounding_box: Option<BoundingBox>

Cached bounding box matching vanilla’s StructureStart.getBoundingBox(): the union of piece bounding boxes, then inflatedBy(bb_inflate). None iff pieces is empty.

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impl StructureStart

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pub fn new( structure: Identifier, chunk_pos: ChunkPos, pieces: Vec<StructurePiece>, terrain_adjustment: TerrainAdjustment, ) -> Self

Creates a start, computing the inflated piece-union bounding box up-front.

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pub fn compute_bounding_box( pieces: &[StructurePiece], bb_inflate: i32, ) -> Option<BoundingBox>

Union of all pieces’ bounding boxes, inflated by bb_inflate on every axis. Returns None if pieces is empty. Mirrors vanilla’s StructureStart.getBoundingBox() (= adjustBoundingBox(union)).

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pub fn placement_reference_pos(&self) -> Option<BlockPos>

Vanilla StructureStart.placeInChunk reference position: the first piece center X/Z and first piece minimum Y.

Trait Implementations§

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impl Clone for StructureStart

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fn clone(&self) -> StructureStart

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StructureStart

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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