struct BrushableState {
brush_count: i32,
brush_count_resets_at_tick: i64,
cool_down_ends_at_tick: i64,
item: ItemStack,
hit_direction: Option<Direction>,
loot_table: Option<Identifier>,
loot_table_seed: i64,
}Fields§
§brush_count: i32§brush_count_resets_at_tick: i64§cool_down_ends_at_tick: i64§item: ItemStack§hit_direction: Option<Direction>§loot_table: Option<Identifier>§loot_table_seed: i64Implementations§
Source§impl BrushableState
impl BrushableState
const fn completion_state(&self) -> i32
Sourcefn save_client_data(&self, nbt: &mut NbtCompound)
fn save_client_data(&self, nbt: &mut NbtCompound)
Client-only fields (getUpdateTag): hit direction byte + optional item.
Auto Trait Implementations§
impl !RefUnwindSafe for BrushableState
impl !UnwindSafe for BrushableState
impl Freeze for BrushableState
impl Send for BrushableState
impl Sync for BrushableState
impl Unpin for BrushableState
impl UnsafeUnpin for BrushableState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>