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PistonMovingState

Struct PistonMovingState 

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struct PistonMovingState {
    moved_state: BlockStateId,
    direction: Direction,
    extending: bool,
    source_piston: bool,
    progress: f32,
    progress_o: f32,
    last_ticked: i64,
}

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§moved_state: BlockStateId§direction: Direction§extending: bool§source_piston: bool§progress: f32§progress_o: f32§last_ticked: i64

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impl PistonMovingState

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fn can_move_collided_entity(entity: &dyn Entity, cause_bounce: bool) -> bool

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const fn movement_direction(self) -> Direction

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fn extended_progress(self, progress: f32) -> f32

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fn state_collision_boxes( state: BlockStateId, world: &dyn LevelReader, pos: BlockPos, ) -> BlockCollisionBoxes

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fn boxes_bounds(boxes: &BlockCollisionBoxes) -> Option<BlockLocalAabb>

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pub fn collision_boxes( &self, world: &dyn LevelReader, pos: BlockPos, ) -> BlockCollisionBoxes

Resolves the transient collision boxes at the current progress.

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fn move_by_position_and_progress( &self, pos: BlockPos, aabb: BlockLocalAabb, ) -> WorldAabb

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fn movement_area( aabb: WorldAabb, direction: Direction, amount: f64, ) -> WorldAabb

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fn overlap_movement( outside: WorldAabb, movement: Direction, entity: WorldAabb, ) -> f64

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fn move_entity_by_piston( piston_direction: Direction, entity: &dyn Entity, delta: f64, movement: Direction, )

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fn fix_entity_within_piston_base( pos: BlockPos, entity: &dyn Entity, direction: Direction, delta_progress: f64, )

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fn move_collided_entities( self, world: &Arc<World>, pos: BlockPos, new_progress: f32, )

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fn move_stuck_entities( self, world: &Arc<World>, pos: BlockPos, new_progress: f32, )

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fn finish_tick(self, world: &Arc<World>, pos: BlockPos)

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fn finish_movement_early(self, world: &Arc<World>, pos: BlockPos)

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const fn direction_from_legacy_id(id: i8) -> Direction

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const fn direction_legacy_id(direction: Direction) -> i8

Trait Implementations§

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impl Clone for PistonMovingState

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fn clone(&self) -> PistonMovingState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PistonMovingState

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