pub struct ChangedLightSections {
pub sky: Vec<SectionPos>,
pub block: Vec<SectionPos>,
}Expand description
Pending light sections to send to players tracking a chunk.
Fields§
§sky: Vec<SectionPos>Changed sky-light sections.
block: Vec<SectionPos>Changed block-light sections.
Implementations§
Trait Implementations§
Source§impl Debug for ChangedLightSections
impl Debug for ChangedLightSections
Source§impl Default for ChangedLightSections
impl Default for ChangedLightSections
Source§fn default() -> ChangedLightSections
fn default() -> ChangedLightSections
Returns the “default value” for a type. Read more
impl Eq for ChangedLightSections
Source§impl PartialEq for ChangedLightSections
impl PartialEq for ChangedLightSections
impl StructuralPartialEq for ChangedLightSections
Auto Trait Implementations§
impl Freeze for ChangedLightSections
impl RefUnwindSafe for ChangedLightSections
impl Send for ChangedLightSections
impl Sync for ChangedLightSections
impl Unpin for ChangedLightSections
impl UnsafeUnpin for ChangedLightSections
impl UnwindSafe for ChangedLightSections
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>