struct InvseeMenuKind {
target: Weak<Player>,
target_inventory_id: ContainerId,
domain: Box<str>,
modify: bool,
target_slots: Range<usize>,
crafting: Section,
crafting_handler: CraftingHandler,
inventory_before_click: Option<[ItemStack; 41]>,
}Fields§
§target: Weak<Player>§target_inventory_id: ContainerId§domain: Box<str>§modify: bool§target_slots: Range<usize>§crafting: Section§crafting_handler: CraftingHandler§inventory_before_click: Option<[ItemStack; 41]>Implementations§
Source§impl InvseeMenuKind
impl InvseeMenuKind
fn snapshot_inventory_before_click(&mut self, guard: &ContainerLockGuard)
fn queue_changed_target_inventory(&mut self, guard: &ContainerLockGuard)
Trait Implementations§
Source§impl DowncastType for InvseeMenuKind
impl DowncastType for InvseeMenuKind
Source§const TYPE_KEY: DowncastTypeKey
const TYPE_KEY: DowncastTypeKey
The process-wide key for this concrete type.
Source§impl MenuKind for InvseeMenuKind
impl MenuKind for InvseeMenuKind
Source§fn on_drag(
&mut self,
_behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
_action: QuickCraft,
_player: &Player,
) -> ClickOutcome
fn on_drag( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, _action: QuickCraft, _player: &Player, ) -> ClickOutcome
Runs for each drag phase before default handling. Return
ClickOutcome::Consume to cancel the drag.Source§fn on_open(
&mut self,
_behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
_player: &Player,
)
fn on_open( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, _player: &Player, )
Runs after initial contents are built but before they’re sent, so
anything populated here appears in the first render.
Source§fn slots_changed(
&mut self,
_behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
_player: &Player,
)
fn slots_changed( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, _player: &Player, )
Recompute recipe-driven slots after a click touched a real slot.
Source§fn on_slot_clicked(
&mut self,
_behavior: &mut MenuBehavior,
guard: &mut ContainerLockGuard,
click: Click,
_player: &Player,
) -> ClickOutcome
fn on_slot_clicked( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, click: Click, _player: &Player, ) -> ClickOutcome
Runs for every non-drag click before default handling. Return
ClickOutcome::Consume to treat the slot as a button, or
ClickOutcome::Fallthrough for default handling.Source§fn can_drag_to(&self, slot_index: usize) -> bool
fn can_drag_to(&self, slot_index: usize) -> bool
Returns true if a drag may distribute items into
slot_index.Source§fn can_take_item_for_pick_all(
&self,
_carried: &ItemStack,
slot_index: usize,
) -> bool
fn can_take_item_for_pick_all( &self, _carried: &ItemStack, slot_index: usize, ) -> bool
Returns true if an item may be taken from
slot_index during pickup-all.Source§fn still_valid(&self, _behavior: &MenuBehavior, player: &Player) -> bool
fn still_valid(&self, _behavior: &MenuBehavior, player: &Player) -> bool
Returns true if this menu is still valid for the player.
Source§fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)
fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)
Extra cleanup on close beyond [
Menu::removed].Source§fn on_rename(
&mut self,
_behavior: &mut MenuBehavior,
_name: String,
_player: &Player,
)
fn on_rename( &mut self, _behavior: &mut MenuBehavior, _name: String, _player: &Player, )
Applies a rename from the client (anvil-style text input) and recomputes
any result. No-op for kinds without a rename input.
Source§fn on_tick(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_player: &Player,
)
fn on_tick( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )
Runs once per tick per viewer while open, before changes are synced.
Source§fn quick_move(
&mut self,
_behavior: &mut MenuBehavior,
_guard: &mut ContainerLockGuard,
_slot_index: usize,
_player: &Player,
) -> Option<ItemStack>
fn quick_move( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _slot_index: usize, _player: &Player, ) -> Option<ItemStack>
Shift-click override. Return
Some to fully handle the quick-move, or
None to fall back to the route table.Auto Trait Implementations§
impl !RefUnwindSafe for InvseeMenuKind
impl !UnwindSafe for InvseeMenuKind
impl Freeze for InvseeMenuKind
impl Send for InvseeMenuKind
impl Sync for InvseeMenuKind
impl Unpin for InvseeMenuKind
impl UnsafeUnpin for InvseeMenuKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: ErasedType + ?Sized,
impl<T> Downcast for Twhere
T: ErasedType + ?Sized,
Source§fn is<T>(&self) -> boolwhere
T: DowncastType,
fn is<T>(&self) -> boolwhere
T: DowncastType,
Returns whether the erased value has concrete type
T.Source§fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastType,
fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastType,
Returns the erased value as
T when its key matches.Source§fn downcast_mut<T>(&mut self) -> Option<&mut T>where
T: DowncastType,
fn downcast_mut<T>(&mut self) -> Option<&mut T>where
T: DowncastType,
Returns the erased value as mutable
T when its key matches.Source§impl<T> ErasedType for Twhere
T: DowncastType,
impl<T> ErasedType for Twhere
T: DowncastType,
fn downcast_type_key(&self) -> DowncastTypeKey
fn downcast_data(&self) -> *const ()
fn downcast_data_mut(&mut self) -> *mut ()
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>