pub struct FleeSunGoal {
wanted_position: Option<DVec3>,
speed_modifier: f64,
}Fields§
§wanted_position: Option<DVec3>§speed_modifier: f64Implementations§
Source§impl FleeSunGoal
impl FleeSunGoal
pub(crate) const fn new(speed_modifier: f64) -> Self
fn set_wanted_pos(&mut self, mob: &dyn PathfinderMob, level: &World) -> bool
Trait Implementations§
Source§impl Goal for FleeSunGoal
impl Goal for FleeSunGoal
fn controls(&self) -> GoalControls
fn can_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn can_continue_to_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn start(&mut self, mob: &dyn PathfinderMob)
fn is_interruptable(&self) -> bool
fn is_panic_goal(&self) -> bool
fn stop(&mut self, _mob: &dyn PathfinderMob)
fn requires_update_every_tick(&self) -> bool
fn tick(&mut self, _mob: &dyn PathfinderMob)
Auto Trait Implementations§
impl Freeze for FleeSunGoal
impl RefUnwindSafe for FleeSunGoal
impl Send for FleeSunGoal
impl Sync for FleeSunGoal
impl Unpin for FleeSunGoal
impl UnsafeUnpin for FleeSunGoal
impl UnwindSafe for FleeSunGoal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>