pub struct LookAtPlayerGoal {
look_at: Option<SharedEntity>,
look_distance: f64,
look_time: i32,
probability: f32,
only_horizontal: bool,
controls: GoalControls,
look_at_type: LookAtTargetType,
look_at_context: TargetingConditions,
}Fields§
§look_at: Option<SharedEntity>§look_distance: f64§look_time: i32§probability: f32§only_horizontal: bool§controls: GoalControls§look_at_type: LookAtTargetType§look_at_context: TargetingConditionsImplementations§
Source§impl LookAtPlayerGoal
impl LookAtPlayerGoal
pub(crate) fn new(look_distance: f64) -> Self
pub(crate) fn new_with_probability(look_distance: f64, probability: f32) -> Self
pub(crate) fn new_with_probability_and_horizontal( look_distance: f64, probability: f32, only_horizontal: bool, ) -> Self
pub(crate) fn new_for_living_entities( look_distance: f64, probability: f32, selector: impl Fn(&dyn LivingEntity, &World) -> bool + Send + Sync + 'static, ) -> Self
pub(super) fn new_for_players_with_controls( look_distance: f64, probability: f32, only_horizontal: bool, controls: GoalControls, ) -> Self
pub(super) fn new_for_living_entities_with_controls( look_distance: f64, probability: f32, only_horizontal: bool, controls: GoalControls, selector: impl Fn(&dyn LivingEntity, &World) -> bool + Send + Sync + 'static, ) -> Self
Trait Implementations§
Source§impl Goal for LookAtPlayerGoal
impl Goal for LookAtPlayerGoal
fn controls(&self) -> GoalControls
fn can_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn can_continue_to_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn start(&mut self, _mob: &dyn PathfinderMob)
fn stop(&mut self, _mob: &dyn PathfinderMob)
fn tick(&mut self, mob: &dyn PathfinderMob)
fn is_interruptable(&self) -> bool
fn is_panic_goal(&self) -> bool
fn requires_update_every_tick(&self) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for LookAtPlayerGoal
impl !UnwindSafe for LookAtPlayerGoal
impl Freeze for LookAtPlayerGoal
impl Send for LookAtPlayerGoal
impl Sync for LookAtPlayerGoal
impl Unpin for LookAtPlayerGoal
impl UnsafeUnpin for LookAtPlayerGoal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>