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GoalSelector

Struct GoalSelector 

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pub struct GoalSelector {
    available_goals: Vec<WrappedGoal>,
    disabled_controls: GoalControls,
}

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§available_goals: Vec<WrappedGoal>§disabled_controls: GoalControls

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impl GoalSelector

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pub const fn new() -> Self

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pub fn add_goal<G>(&mut self, priority: i32, goal: G)
where G: Goal + 'static,

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pub fn tick(&mut self, mob: &dyn PathfinderMob)

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pub fn tick_running_goals( &mut self, mob: &dyn PathfinderMob, force_tick_all_running_goals: bool, )

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pub const fn disable_control(&mut self, control: GoalControl)

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pub const fn enable_control(&mut self, control: GoalControl)

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pub const fn set_control(&mut self, control: GoalControl, enabled: bool)

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pub fn running_goal_count(&self) -> usize

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pub const fn available_goal_count(&self) -> usize

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pub(crate) fn has_running_panic_goal(&self) -> bool

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fn can_start_goal(&self, index: usize) -> bool

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fn goal_can_be_replaced_for_all_controls(&self, candidate_index: usize) -> bool

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fn running_goal_index_for(&self, control: GoalControl) -> Option<usize>

Trait Implementations§

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impl Debug for GoalSelector

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GoalSelector

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fn default() -> Self

Returns the “default value” for a type. Read more

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