pub struct TemptGoal {
player: Option<Arc<Player>>,
player_position: DVec3,
player_yaw: f32,
player_pitch: f32,
speed_modifier: f64,
calm_down: i32,
is_running: bool,
items: Box<dyn Fn(&ItemStack) -> bool + Send + Sync>,
can_scare: bool,
stop_distance: f64,
}Fields§
§player: Option<Arc<Player>>§player_position: DVec3§player_yaw: f32§player_pitch: f32§speed_modifier: f64§calm_down: i32§is_running: bool§items: Box<dyn Fn(&ItemStack) -> bool + Send + Sync>§can_scare: bool§stop_distance: f64Implementations§
Source§impl TemptGoal
impl TemptGoal
pub(crate) fn new( speed_modifier: f64, items: impl Fn(&ItemStack) -> bool + Send + Sync + 'static, can_scare: bool, ) -> Self
pub(crate) fn with_stop_distance( speed_modifier: f64, items: impl Fn(&ItemStack) -> bool + Send + Sync + 'static, can_scare: bool, stop_distance: f64, ) -> Self
pub const fn is_running(&self) -> bool
fn should_follow(&self, player: &dyn LivingEntity) -> bool
const fn can_scare(&self) -> bool
const fn targeting_conditions(range: f64) -> TargetingConditions
fn update_player_scare_state(&mut self, mob: &dyn PathfinderMob) -> bool
Trait Implementations§
Source§impl Goal for TemptGoal
impl Goal for TemptGoal
fn controls(&self) -> GoalControls
fn can_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn can_continue_to_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn start(&mut self, _mob: &dyn PathfinderMob)
fn stop(&mut self, mob: &dyn PathfinderMob)
fn tick(&mut self, mob: &dyn PathfinderMob)
fn is_interruptable(&self) -> bool
fn is_panic_goal(&self) -> bool
fn requires_update_every_tick(&self) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for TemptGoal
impl !UnwindSafe for TemptGoal
impl Freeze for TemptGoal
impl Send for TemptGoal
impl Sync for TemptGoal
impl Unpin for TemptGoal
impl UnsafeUnpin for TemptGoal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>