struct FallingBlockState {
block_state: BlockStateId,
time: i32,
drop_item: bool,
cancel_drop: bool,
hurt_entities: bool,
fall_damage_max: i32,
fall_damage_per_distance: f32,
block_data: Option<NbtCompound>,
}Fields§
§block_state: BlockStateId§time: i32§drop_item: bool§cancel_drop: bool§hurt_entities: bool§fall_damage_max: i32§fall_damage_per_distance: f32§block_data: Option<NbtCompound>Implementations§
Source§impl FallingBlockState
impl FallingBlockState
const fn new(block_state: BlockStateId) -> Self
Auto Trait Implementations§
impl Freeze for FallingBlockState
impl RefUnwindSafe for FallingBlockState
impl Send for FallingBlockState
impl Sync for FallingBlockState
impl Unpin for FallingBlockState
impl UnsafeUnpin for FallingBlockState
impl UnwindSafe for FallingBlockState
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>