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MobBase

Struct MobBase 

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pub struct MobBase {
Show 16 fields goal_selector: SyncMutex<GoalSelector>, target_selector: SyncMutex<GoalSelector>, target: SyncMutex<Option<WeakEntity>>, sensing: SyncMutex<Sensing>, controls: SyncMutex<MobControls>, navigation: SyncMutex<PathNavigation>, pathfinding_malus: SyncMutex<PathfindingMalus>, persistence_required: SyncMutex<bool>, can_pick_up_loot: SyncMutex<bool>, drop_chances: SyncMutex<DropChances>, home_restriction: SyncMutex<MobHomeRestriction>, death_loot_table: SyncMutex<Option<Identifier>>, death_loot_table_seed: SyncMutex<i64>, leash_data: SyncMutex<Option<LeashData>>, ambient_sound_time: SyncMutex<i32>, xp_reward: SyncMutex<i32>,
}

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§goal_selector: SyncMutex<GoalSelector>§target_selector: SyncMutex<GoalSelector>§target: SyncMutex<Option<WeakEntity>>§sensing: SyncMutex<Sensing>§controls: SyncMutex<MobControls>§navigation: SyncMutex<PathNavigation>§pathfinding_malus: SyncMutex<PathfindingMalus>§persistence_required: SyncMutex<bool>§can_pick_up_loot: SyncMutex<bool>§drop_chances: SyncMutex<DropChances>§home_restriction: SyncMutex<MobHomeRestriction>§death_loot_table: SyncMutex<Option<Identifier>>§death_loot_table_seed: SyncMutex<i64>§leash_data: SyncMutex<Option<LeashData>>§ambient_sound_time: SyncMutex<i32>§xp_reward: SyncMutex<i32>

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impl MobBase

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pub fn new() -> Self

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pub const fn goal_selector(&self) -> &SyncMutex<GoalSelector>

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pub const fn target_selector(&self) -> &SyncMutex<GoalSelector>

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pub(crate) const fn sensing(&self) -> &SyncMutex<Sensing>

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pub fn target( &self, is_valid: impl Fn(&dyn LivingEntity) -> bool, ) -> Option<SharedEntity>

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pub fn set_target( &self, target: Option<&SharedEntity>, is_valid: impl Fn(&dyn LivingEntity) -> bool, ) -> bool

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pub const fn controls(&self) -> &SyncMutex<MobControls>

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pub const fn navigation(&self) -> &SyncMutex<PathNavigation>

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pub const fn pathfinding_malus(&self) -> &SyncMutex<PathfindingMalus>

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pub const fn persistence_required(&self) -> &SyncMutex<bool>

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pub const fn can_pick_up_loot(&self) -> &SyncMutex<bool>

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const fn drop_chances(&self) -> &SyncMutex<DropChances>

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const fn home_restriction(&self) -> &SyncMutex<MobHomeRestriction>

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const fn death_loot_table(&self) -> &SyncMutex<Option<Identifier>>

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const fn death_loot_table_seed(&self) -> &SyncMutex<i64>

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const fn leash_data(&self) -> &SyncMutex<Option<LeashData>>

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pub fn ambient_sound_time(&self) -> i32

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pub fn set_ambient_sound_time(&self, ambient_sound_time: i32)

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fn get_and_increment_ambient_sound_time(&self) -> i32

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pub fn xp_reward(&self) -> i32

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pub fn set_xp_reward(&self, xp_reward: i32)

Trait Implementations§

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impl Debug for MobBase

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MobBase

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fn default() -> Self

Returns the “default value” for a type. Read more

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fn into_shared(self) -> Arc<Mutex<RawMutex, Self>>

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