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InventoryKind

Struct InventoryKind 

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pub struct InventoryKind {
    result_container: Shared<ResultContainer>,
    handler: CraftingHandler,
    result: Section,
    grid: Section,
    armor: Section,
    inv: Section,
    main: Section,
    hotbar: Section,
    offhand: Section,
}
Expand description

Per-menu player-inventory state: recipe handler, result container, and the section handles for its custom shift-click.

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§result_container: Shared<ResultContainer>

The result container.

§handler: CraftingHandler§result: Section

The result (slot 0).

§grid: Section

The 2x2 grid (slots 1-4).

§armor: Section

Armor slots (slots 5-8).

§inv: Section

Main inventory + hotbar (slots 9-44).

§main: Section

Main inventory (slots 9-35).

§hotbar: Section

Hotbar (slots 36-44).

§offhand: Section

Offhand (slot 45).

Implementations§

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impl InventoryKind

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pub(crate) fn crafting_id(&self) -> ContainerId

ContainerId of the 2x2 grid.

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pub(crate) fn crafting_container(&self) -> Shared<CraftingContainer>

Shared handle to the 2x2 grid container.

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pub(crate) fn crafting_handler(&self) -> CraftingHandler

Shared recipe handler for the 2x2 crafting grid and its result.

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pub(crate) fn update_result(&self, guard: &mut ContainerLockGuard)

Recomputes the result from the current grid contents.

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fn move_between_inventory_and_hotbar( &self, behavior: &MenuBehavior, guard: &mut ContainerLockGuard, slot_index: usize, stack: &mut ItemStack, ) -> bool

Moves items between the main inventory and hotbar.

Trait Implementations§

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impl DowncastType for InventoryKind

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const TYPE_KEY: DowncastTypeKey

The process-wide key for this concrete type.
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impl MenuKind for InventoryKind

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fn quick_move( &mut self, behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, slot_index: usize, player: &Player, ) -> Option<ItemStack>

Handles shift-click for a slot, including armor/offhand auto-equip.

Always returns Some: the item originally in the slot, or empty if nothing moved.

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fn can_take_item_for_pick_all( &self, _carried: &ItemStack, slot_index: usize, ) -> bool

Prevents taking from the result slot during pickup-all.

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fn removed(&mut self, _behavior: &mut MenuBehavior, _player: &Player)

Clears the virtual result on close. The grid is drained by Menu::removed.

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fn slots_changed( &mut self, _behavior: &mut MenuBehavior, guard: &mut ContainerLockGuard, _player: &Player, )

Recompute recipe-driven slots after a click touched a real slot.
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fn on_rename( &mut self, _behavior: &mut MenuBehavior, _name: String, _player: &Player, )

Applies a rename from the client (anvil-style text input) and recomputes any result. No-op for kinds without a rename input.
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fn on_open( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )

Runs after initial contents are built but before they’re sent, so anything populated here appears in the first render.
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fn on_tick( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _player: &Player, )

Runs once per tick per viewer while open, before changes are synced.
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fn on_slot_clicked( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _click: Click, _player: &Player, ) -> ClickOutcome

Runs for every non-drag click before default handling. Return ClickOutcome::Consume to treat the slot as a button, or ClickOutcome::Fallthrough for default handling.
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fn on_drag( &mut self, _behavior: &mut MenuBehavior, _guard: &mut ContainerLockGuard, _action: QuickCraft, _player: &Player, ) -> ClickOutcome

Runs for each drag phase before default handling. Return ClickOutcome::Consume to cancel the drag.
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fn can_drag_to(&self, _slot_index: usize) -> bool

Returns true if a drag may distribute items into slot_index.
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fn still_valid(&self, _behavior: &MenuBehavior, _player: &Player) -> bool

Returns true if this menu is still valid for the player.

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