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PlayerConnection

Enum PlayerConnection 

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pub enum PlayerConnection {
    Java(JavaConnection),
    Other(Box<dyn NetworkConnection>),
}
Expand description

Concrete player connection type using enum_dispatch for zero-cost dispatch.

The Java variant handles real Java connections while Other supports tests and alternative backends.

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Java(JavaConnection)

A real Java client connection.

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Other(Box<dyn NetworkConnection>)

A dynamic connection for tests or other backends.

Trait Implementations§

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impl From<Box<dyn NetworkConnection>> for PlayerConnection

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fn from(v: Box<dyn NetworkConnection>) -> PlayerConnection

Converts to this type from the input type.
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impl From<JavaConnection> for PlayerConnection

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fn from(v: JavaConnection) -> PlayerConnection

Converts to this type from the input type.
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impl NetworkConnection for PlayerConnection

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fn compression(&self) -> Option<CompressionInfo>

Returns compression info for packet encoding.

Returns None if compression is disabled (e.g., for test connections).

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fn send_encoded(&self, __enum_dispatch_arg_0: EncodedPacket)

Sends a pre-encoded packet.

This is the object-safe method that accepts already-encoded packets. Use Player::send_packet() for the generic version that handles encoding.

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fn send_encoded_bundle(&self, __enum_dispatch_arg_0: Vec<EncodedPacket>)

Sends multiple pre-encoded packets as an atomic bundle.

The implementation wraps the packets with bundle delimiter packets so the client processes them together in a single game tick. Use Player::send_bundle() for the generic version that handles encoding.

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fn disconnect_with_reason(&self, __enum_dispatch_arg_0: TextComponent)

Disconnects the player with a reason.

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fn tick(&self)

Performs per-tick connection maintenance (e.g., keep-alive).

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fn latency(&self) -> i32

Returns the current latency in milliseconds.

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fn close(&self)

Closes the connection.

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fn closed(&self) -> bool

Returns whether the connection is closed.

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impl TryInto<Box<dyn NetworkConnection>> for PlayerConnection

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into( self, ) -> Result<Box<dyn NetworkConnection>, <Self as TryInto<Box<dyn NetworkConnection>>>::Error>

Performs the conversion.
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impl TryInto<JavaConnection> for PlayerConnection

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into( self, ) -> Result<JavaConnection, <Self as TryInto<JavaConnection>>::Error>

Performs the conversion.

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