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JavaConnection

Struct JavaConnection 

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pub struct JavaConnection {
    outgoing_packets: UnboundedSender<OutboundPacket>,
    cancel_token: CancellationToken,
    compression: Option<CompressionInfo>,
    network_writer: JavaNetworkWriter,
    id: u64,
    player: Weak<Player>,
    keep_alive_tracker: SyncMutex<KeepAliveTracker>,
    latency: SyncMutex<u32>,
}
Expand description

A connection to a Java client.

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§outgoing_packets: UnboundedSender<OutboundPacket>§cancel_token: CancellationToken§compression: Option<CompressionInfo>§network_writer: JavaNetworkWriter§id: u64§player: Weak<Player>§keep_alive_tracker: SyncMutex<KeepAliveTracker>§latency: SyncMutex<u32>

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impl JavaConnection

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pub const fn new( outgoing_packets: UnboundedSender<OutboundPacket>, cancel_token: CancellationToken, compression: Option<CompressionInfo>, network_writer: JavaNetworkWriter, id: u64, player: Weak<Player>, ) -> Self

Creates a new JavaConnection.

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async fn write_packet_now( &self, packet: &EncodedPacket, ) -> Result<(), PacketError>

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async fn release_network_writer(&self)

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pub fn tick(&self)

Ticks the connection.

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fn keep_connection_alive(&self)

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fn handle_keep_alive(&self, packet: SKeepAlive)

Handles a keep alive packet.

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pub fn latency(&self) -> i32

Returns the current latency in milliseconds. This is a smoothed average calculated from keep-alive round-trip times.

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pub fn disconnect(&self, reason: impl Into<TextComponent>)

Disconnects the client.

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pub fn send_packet<P: ClientPacket>(&self, packet: P)

Sends a packet to the client.

§Panics
  • If the packet fails to be encoded.
  • If the packet fails to be sent through the channel.
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pub fn send_encoded_packet(&self, packet: EncodedPacket)

Sends an encoded packet to the client.

§Panics
  • If the packet fails to be sent through the channel.
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pub fn close(&self)

Closes the connection.

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pub fn closed(&self) -> bool

Returns whether the connection is closed.

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pub async fn wait_for_close(&self)

Waits for the connection to be closed.

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const fn can_process_before_join(packet_id: i32) -> bool

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const fn can_process_during_domain_handshake(packet_id: i32) -> bool

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fn process_packet( &self, packet: RawPacket, player: Arc<Player>, server: &Server, ) -> Result<(), PacketError>

Decodes and dispatches one packet received from the client.

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fn decode_domain_gated_packet( packet: RawPacket, player: &Player, ) -> Result<Option<DecodedPlayPacket>, PacketError>

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fn decode_play_packet( packet: RawPacket, ) -> Result<DecodedPlayPacket, PacketError>

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fn handle_immediate_packet(&self, packet: ImmediatePlayPacket, player: &Player)

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pub async fn listener( &self, reader: TCPNetworkDecoder<BufReader<OwnedReadHalf>>, server: Arc<Server>, )

Listens for packets from the client.

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pub async fn sender(&self, sender_recv: UnboundedReceiver<OutboundPacket>)

Sends packets to the client.

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async fn write_queued_disconnect( &self, sender_recv: &mut UnboundedReceiver<OutboundPacket>, )

Trait Implementations§

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impl From<JavaConnection> for PlayerConnection

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fn from(v: JavaConnection) -> PlayerConnection

Converts to this type from the input type.
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impl NetworkConnection for JavaConnection

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fn compression(&self) -> Option<CompressionInfo>

Returns compression info for packet encoding. Read more
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fn send_encoded(&self, packet: EncodedPacket)

Sends a pre-encoded packet. Read more
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fn send_encoded_bundle(&self, packets: Vec<EncodedPacket>)

Sends multiple pre-encoded packets as an atomic bundle. Read more
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fn disconnect_with_reason(&self, reason: TextComponent)

Disconnects the player with a reason.
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fn tick(&self)

Performs per-tick connection maintenance (e.g., keep-alive).
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fn latency(&self) -> i32

Returns the current latency in milliseconds.
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fn close(&self)

Closes the connection.
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fn closed(&self) -> bool

Returns whether the connection is closed.
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impl TextResolutor for JavaConnection

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fn resolve_content(&self, _resolvable: &Resolvable) -> TextComponent

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fn resolve_custom(&self, _data: &CustomData) -> Option<TextComponent>

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fn translate(&self, _key: &str) -> Option<String>

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fn resolve_other(&self, content: &Content) -> TextComponent

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fn split_translation(&self, text: String) -> Vec<(String, usize)>

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impl TryInto<JavaConnection> for PlayerConnection

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into( self, ) -> Result<JavaConnection, <Self as TryInto<JavaConnection>>::Error>

Performs the conversion.

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