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WorldChangeRequest

Enum WorldChangeRequest 

Source
pub enum WorldChangeRequest {
    Computed(TeleportTransition),
    WorldSpawn {
        target_world: Arc<World>,
        pending_token: PendingWorldChangeToken,
    },
    Portal {
        portal: PortalKind,
        source_world: Arc<World>,
        portal_pos: BlockPos,
        pending_token: PendingWorldChangeToken,
    },
}
Expand description

A queued request to move an entity between loaded worlds.

Vanilla calls these world changes “dimension changes”. Steel keeps the runtime API named after loaded worlds to avoid confusing worlds with vanilla dimension types.

Variants§

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Computed(TeleportTransition)

Pre-computed transition (players after chunk pre-warming).

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WorldSpawn

Token-owned player selection of a loaded world’s spawn.

Fields

§target_world: Arc<World>

The target world to teleport into.

§pending_token: PendingWorldChangeToken

Runtime token proving this request still owns the player’s relocation.

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Portal

Portal position — server computes portal-specific destination after chunk pre-warming.

Fields

§portal: PortalKind

The portal behavior that produced this request.

§source_world: Arc<World>

The world the entity is currently in.

§portal_pos: BlockPos

The portal block position.

§pending_token: PendingWorldChangeToken

Runtime token proving this request still owns the entity’s pending transition.

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