enum DomainSwitchJobPhase {
WaitingForStorage {
receiver: Receiver<Result<UnpreparedDomainPlayerState, String>>,
task: JoinHandle<()>,
},
SearchingSpawn {
world: Arc<World>,
data: UnpreparedDomainPlayerData,
rotation: (f32, f32),
search: PlayerSpawnSearch,
},
LoadingSpawn {
state: DomainPlayerState,
},
SavingGlobal {
receiver: Receiver<Result<(), String>>,
task: JoinHandle<()>,
},
Transitioning,
}Variants§
WaitingForStorage
SearchingSpawn
Fields
§
search: PlayerSpawnSearchLoadingSpawn
Fields
§
state: DomainPlayerStateSavingGlobal
Transitioning
Auto Trait Implementations§
impl !RefUnwindSafe for DomainSwitchJobPhase
impl !Sync for DomainSwitchJobPhase
impl !UnwindSafe for DomainSwitchJobPhase
impl Freeze for DomainSwitchJobPhase
impl Send for DomainSwitchJobPhase
impl Unpin for DomainSwitchJobPhase
impl UnsafeUnpin for DomainSwitchJobPhase
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>