pub(crate) struct PlayerSpawnSearch {
spawn_suggestion: BlockPos,
radius: i32,
candidate_count: i32,
coprime: i32,
offset: i32,
next_candidate_index: i32,
pending: Option<PendingSpawnCandidate>,
}Fields§
§spawn_suggestion: BlockPos§radius: i32§candidate_count: i32§coprime: i32§offset: i32§next_candidate_index: i32§pending: Option<PendingSpawnCandidate>Implementations§
Source§impl PlayerSpawnSearch
impl PlayerSpawnSearch
pub(crate) fn new( world: &Arc<World>, spawn_suggestion: BlockPos, game_type: GameType, ) -> Result<Self, String>
pub(crate) fn poll(&mut self, world: &Arc<World>) -> PlayerSpawnSearchPoll
pub(crate) fn poll_with_ready_candidate_budget( &mut self, world: &Arc<World>, ready_candidate_budget: usize, ) -> PlayerSpawnSearchPoll
fn next_candidate(&mut self, world: &Arc<World>) -> PendingSpawnCandidate
Auto Trait Implementations§
impl !RefUnwindSafe for PlayerSpawnSearch
impl !UnwindSafe for PlayerSpawnSearch
impl Freeze for PlayerSpawnSearch
impl Send for PlayerSpawnSearch
impl Sync for PlayerSpawnSearch
impl Unpin for PlayerSpawnSearch
impl UnsafeUnpin for PlayerSpawnSearch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>