pub(in server) struct WorldSpawnTeleportJob {
entity: SharedEntity,
source_world: Arc<World>,
target_world: Arc<World>,
pending_token: PendingWorldChangeToken,
rotation: (f32, f32),
phase: WorldSpawnTeleportPhase,
}Fields§
§entity: SharedEntity§source_world: Arc<World>§target_world: Arc<World>§pending_token: PendingWorldChangeToken§rotation: (f32, f32)§phase: WorldSpawnTeleportPhaseImplementations§
Source§impl WorldSpawnTeleportJob
impl WorldSpawnTeleportJob
pub(in server) fn new( entity: SharedEntity, source_world: Arc<World>, target_world: Arc<World>, pending_token: PendingWorldChangeToken, ) -> Result<Self, String>
fn still_valid(&self, server: &Server) -> bool
fn finish_pending(&self)
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for WorldSpawnTeleportJob
impl !UnwindSafe for WorldSpawnTeleportJob
impl Freeze for WorldSpawnTeleportJob
impl Send for WorldSpawnTeleportJob
impl Sync for WorldSpawnTeleportJob
impl Unpin for WorldSpawnTeleportJob
impl UnsafeUnpin for WorldSpawnTeleportJob
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
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