pub(super) struct PlayerDisconnectQueue {
queued: SegQueue<Arc<Player>>,
prepared: SegQueue<PendingPlayerDisconnect>,
}Fields§
§queued: SegQueue<Arc<Player>>§prepared: SegQueue<PendingPlayerDisconnect>Implementations§
Source§impl PlayerDisconnectQueue
impl PlayerDisconnectQueue
pub(super) const fn new() -> Self
fn send(&self, player: Arc<Player>)
fn pop(&self) -> Option<Arc<Player>>
fn send_prepared(&self, disconnect: PendingPlayerDisconnect)
fn drain_prepared(&self) -> Vec<PendingPlayerDisconnect>
pub(super) fn clear(&self)
Auto Trait Implementations§
impl !Freeze for PlayerDisconnectQueue
impl RefUnwindSafe for PlayerDisconnectQueue
impl Send for PlayerDisconnectQueue
impl Sync for PlayerDisconnectQueue
impl Unpin for PlayerDisconnectQueue
impl UnsafeUnpin for PlayerDisconnectQueue
impl UnwindSafe for PlayerDisconnectQueue
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>