pub(super) struct WorldTickWorkers {
workers: Vec<WorldTickWorker>,
}Fields§
§workers: Vec<WorldTickWorker>Implementations§
Source§impl WorldTickWorkers
impl WorldTickWorkers
pub(super) fn spawn<'a>( worlds: impl IntoIterator<Item = &'a Arc<World>>, ) -> Result<Self>
pub(super) async fn tick_all( &self, tick_count: u64, runs_normally: bool, ) -> Result<Vec<WorldGameTickTimings>, WorldTickWorkerError>
Auto Trait Implementations§
impl !RefUnwindSafe for WorldTickWorkers
impl !UnwindSafe for WorldTickWorkers
impl Freeze for WorldTickWorkers
impl Send for WorldTickWorkers
impl Sync for WorldTickWorkers
impl Unpin for WorldTickWorkers
impl UnsafeUnpin for WorldTickWorkers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>