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EntityExplosionExposure

Struct EntityExplosionExposure 

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pub(super) struct EntityExplosionExposure {
    bounding_box: WorldAabb,
    pub(super) collision_context: BlockCollisionContext,
    x_step: f64,
    y_step: f64,
    z_step: f64,
    x_offset: f64,
    z_offset: f64,
}

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§bounding_box: WorldAabb§collision_context: BlockCollisionContext§x_step: f64§y_step: f64§z_step: f64§x_offset: f64§z_offset: f64

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impl EntityExplosionExposure

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pub(super) fn capture(entity: &dyn Entity) -> Self

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const fn has_negative_step(self) -> bool

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fn sample_position( &self, x_fraction: f64, y_fraction: f64, z_fraction: f64, ) -> DVec3

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fn axis_sample_block_bounds( axis_min: f64, axis_max: f64, step: f64, offset: f64, center: f64, ) -> Option<(i32, i32)>

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pub(super) fn stable_air_certificate_bounds( self, center: DVec3, ) -> Option<BlockRegionBounds>

Builds a Cartesian envelope containing every block visited by all exposure rays.

Each axis uses Vanilla’s repeated-addition sample sequence and exact scalar DDA recurrence. This is linear in the three axis sample counts instead of their Cartesian product.

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fn for_each_sample(self, visit: impl FnMut(DVec3)) -> usize

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pub(super) fn calculate_with_visibility( self, is_visible: impl FnMut(DVec3) -> bool, ) -> f32

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pub(super) fn calculate_cached_with( self, raycast: &mut ExplosionExposureRaycast<'_>, center: DVec3, ) -> f32

Trait Implementations§

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impl Clone for EntityExplosionExposure

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for EntityExplosionExposure

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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