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CarveRun

Struct CarveRun 

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pub struct CarveRun<'a, 'b, N, F>
where N: DimensionNoises, F: FnMut(BlockPos) -> u16,
{ pub ctx: &'a mut CarvingContext<'b, N>, pub noises: &'a N, pub chunk: GenerationChunk<'a, CarversPhase>, pub chunk_min_x: i32, pub chunk_min_z: i32, pub biome_getter: &'a mut F, pub mask: &'a mut CarvingMask, pub ids: CarverBlockIds, }
Expand description

The references every carver method needs. Bundled so carve_ellipsoid, carve_block, create_tunnel, create_room, carve_cave, carve_canyon, and do_carve can all be &mut self methods instead of repeating the same 7–8 arguments.

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§ctx: &'a mut CarvingContext<'b, N>

Dimension-level context (aquifer, surface system, bounds, psl).

§noises: &'a N

Noise generators for this dimension.

§chunk: GenerationChunk<'a, CarversPhase>

Chunk being carved into.

§chunk_min_x: i32

Chunk NW block X (cached; ctx.chunk_min_x mirrors this).

§chunk_min_z: i32

Chunk NW block Z (cached; ctx.chunk_min_z mirrors this).

§biome_getter: &'a mut F

Biome lookup (vanilla BiomeManager.getBiome-style, fuzzed).

§mask: &'a mut CarvingMask

Carving mask for the chunk (lazily created on the proto chunk).

§ids: CarverBlockIds

Block IDs cached once per carver session.

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impl<N, F> CarveRun<'_, '_, N, F>
where N: DimensionNoises, F: FnMut(BlockPos) -> u16,

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pub fn carve_canyon( &mut self, config: &CanyonCarverConfiguration, source_pos: ChunkPos, random: &mut LegacyRandom, )

Runs a canyon carver pass rooted in source_pos. random must have been seeded by the caller via set_large_feature_seed(seed + carver_index, source.x, source.z) and the isStartChunk probability check must have already passed.

Mirrors vanilla’s CanyonWorldCarver.carve — one tunnel per chunk, no splits, no rooms.

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fn do_carve_canyon( &mut self, params: &CarveParams<'_>, config: &CanyonCarverConfiguration, state: CanyonState, tunnel: CanyonTunnel, )

Vanilla CanyonWorldCarver.doCarve.

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impl<N, F> CarveRun<'_, '_, N, F>
where N: DimensionNoises, F: FnMut(BlockPos) -> u16,

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pub fn carve_cave( &mut self, config: &CaveCarverConfiguration, kind: CaveKind, source_pos: ChunkPos, random: &mut LegacyRandom, )

Runs one cave-carver pass rooted in source_pos. random must have been seeded by the caller via LegacyRandom::set_large_feature_seed(seed + carver_index, cx, cz) and the isStartChunk probability check must have already passed.

Mirrors vanilla’s CaveWorldCarver.carve / NetherWorldCarver.carve (which inherits the cave variant).

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fn create_room<S: CarveSkipChecker>( &mut self, params: &CarveParams<'_>, x: f64, y: f64, z: f64, thickness: f32, y_scale: f64, skip_checker: S, )

Vanilla CaveWorldCarver.createRoom. Single ellipsoid at the tunnel origin, offset by +1 on X.

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fn create_tunnel<S>( &mut self, params: &CarveParams<'_>, state: TunnelState, tunnel: TunnelParams, skip_checker: S, )

Vanilla CaveWorldCarver.createTunnel. Steps along a curve, carving an ellipsoid per step, with occasional mid-tunnel splits.

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impl<N, F> CarveRun<'_, '_, N, F>
where N: DimensionNoises, F: FnMut(BlockPos) -> u16,

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pub fn carve_ellipsoid<S: CarveSkipChecker>( &mut self, params: &CarveParams<'_>, x: f64, y: f64, z: f64, horizontal_radius: f64, vertical_radius: f64, skip_checker: S, ) -> bool

Carve every block inside the given ellipsoid that falls in this chunk. Mirrors vanilla’s WorldCarver.carveEllipsoid.

Returns true if at least one block was carved.

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fn carve_block( &mut self, params: &CarveParams<'_>, world_x: i32, world_y: i32, world_z: i32, has_grass: &mut bool, ) -> bool

Per-block carve decision + placement. Mirrors vanilla’s WorldCarver.carveBlock (and the NetherWorldCarver override).

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fn can_replace(params: &CarveParams<'_>, state: BlockStateId) -> bool

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fn steep_material_condition(&self, world_x: i32, world_z: i32) -> bool

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fn get_carve_state( &mut self, params: &CarveParams<'_>, x: i32, y: i32, z: i32, ) -> CarveState

Vanilla’s WorldCarver.getCarveState + the nether override dispatch.

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impl<N, F> CarveRun<'_, '_, N, F>
where N: DimensionNoises, F: FnMut(BlockPos) -> u16,

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fn run_all( &mut self, source_biomes: &[SourceChunk], seed_i64: i64, random: &mut LegacyRandom, )

Drive the 17×17 source-chunk carver loop. Each carver in each source biome is seeded via set_large_feature_seed, probability-checked, then dispatched to the appropriate carve_* method.

Auto Trait Implementations§

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impl<'a, 'b, N, F> !RefUnwindSafe for CarveRun<'a, 'b, N, F>

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impl<'a, 'b, N, F> !UnwindSafe for CarveRun<'a, 'b, N, F>

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impl<'a, 'b, N, F> Freeze for CarveRun<'a, 'b, N, F>

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impl<'a, 'b, N, F> Send for CarveRun<'a, 'b, N, F>
where F: Send,

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impl<'a, 'b, N, F> Sync for CarveRun<'a, 'b, N, F>
where F: Sync,

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impl<'a, 'b, N, F> Unpin for CarveRun<'a, 'b, N, F>

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impl<'a, 'b, N, F> UnsafeUnpin for CarveRun<'a, 'b, N, F>

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