pub struct InteractGoal {
look_at: LookAtPlayerGoal,
}Fields§
§look_at: LookAtPlayerGoalImplementations§
Source§impl InteractGoal
impl InteractGoal
pub(crate) fn new_player(look_distance: f64, probability: f32) -> Self
Trait Implementations§
Source§impl Goal for InteractGoal
impl Goal for InteractGoal
fn controls(&self) -> GoalControls
fn can_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn can_continue_to_use(&mut self, mob: &dyn PathfinderMob) -> bool
fn start(&mut self, mob: &dyn PathfinderMob)
fn stop(&mut self, mob: &dyn PathfinderMob)
fn tick(&mut self, mob: &dyn PathfinderMob)
fn is_interruptable(&self) -> bool
fn is_panic_goal(&self) -> bool
fn requires_update_every_tick(&self) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for InteractGoal
impl !UnwindSafe for InteractGoal
impl Freeze for InteractGoal
impl Send for InteractGoal
impl Sync for InteractGoal
impl Unpin for InteractGoal
impl UnsafeUnpin for InteractGoal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>