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NetherPortalPreservingExplosionDamageCalculator

Struct NetherPortalPreservingExplosionDamageCalculator 

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struct NetherPortalPreservingExplosionDamageCalculator;

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impl ExplosionDamageCalculator for NetherPortalPreservingExplosionDamageCalculator

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fn block_explosion_resistance( &self, explosion: &dyn Explosion, world: &World, pos: BlockPos, state: BlockStateId, fluid: FluidState, ) -> Option<f32>

Returns the effective resistance at an affected block position.
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fn should_block_explode( &self, explosion: &dyn Explosion, world: &World, pos: BlockPos, state: BlockStateId, power: f32, ) -> bool

Returns whether the current ray may affect this block position.
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fn should_damage_entity( &self, _explosion: &dyn Explosion, _entity: &dyn Entity, ) -> bool

Returns whether the explosion damages this entity.
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fn knockback_multiplier(&self, _entity: &dyn Entity) -> f32

Returns the multiplier applied to this entity’s explosion knockback.
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fn entity_damage_amount( &self, explosion: &dyn Explosion, entity: &dyn Entity, exposure: f32, ) -> f32

Calculates Vanilla explosion damage for one entity and exposure value.
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impl ImmutableExplosionBlockCalculator for NetherPortalPreservingExplosionDamageCalculator

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fn bounded_block_read_radius(&self) -> Option<u32>

Returns the greatest per-axis block offset (Chebyshev radius) this calculator reads from each ray position. Implementations opting in must never increase ray power through a returned resistance. Read more
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fn can_cache_explosion_resistance(&self) -> bool

Whether repeated resistance queries for an unchanged position may reuse one result. Read more
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fn explosion_resistance( &self, reader: &dyn ExplosionBlockReader, pos: BlockPos, state: BlockStateId, fluid: FluidState, ) -> Option<f32>

Returns the effective resistance at a ray position.
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fn should_explode( &self, reader: &dyn ExplosionBlockReader, pos: BlockPos, state: BlockStateId, power: f32, ) -> bool

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fn always_allows_block_explosion(&self) -> bool

Whether Self::should_explode unconditionally returns true without side effects. Read more

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