Expand description
Eye of ender entity implementation (EyeOfEnderEntity).
Thrown by EnderEyeItem to point
toward the nearest stronghold. Unlike its neighbors in this module, vanillaβs
EyeOfEnderEntity extends plain Entity (not Projectile/ThrowableProjectile)
and drives its own position/velocity manually toward a stored target each tick,
rather than using inherited projectile physics.
StructsΒ§
- EyeOf
Ender Entity - A thrown eye of ender, seeking the nearest stronghold.
- EyeOf
Ender πState
ConstantsΒ§
- LIFESPAN_
TICKS π - NEAR_
TARGET_ πDAMPING - NEAR_
TARGET_ πTHRESHOLD - TOO_
FAR_ πDISTANCE - TOO_
FAR_ πSIGNAL_ HEIGHT - VELOCITY_
LERP_ πALPHA - VERTICAL_
NUDGE π