enum ScheduledPlayPacketKind {
Show 34 variants
AcceptTeleportation(SAcceptTeleportation),
Attack(SAttack),
Interact(SInteract),
CustomPayload(SCustomPayload),
Chat(Box<SChat>),
ChatAck(SChatAck),
ChatSessionUpdate(SChatSessionUpdate),
ClientInformation(SClientInformation),
ClientTickEnd,
MovePlayer(SMovePlayer),
MoveVehicle(SMoveVehicle),
PlayerLoaded,
ChatCommand(SChatCommand),
CommandSuggestion(SCommandSuggestion),
ContainerButtonClick(SContainerButtonClick),
ContainerClick(SContainerClick),
ContainerClose(SContainerClose),
ContainerSlotStateChanged(SContainerSlotStateChanged),
SetCreativeModeSlot(SSetCreativeModeSlot),
PlayerInput(SPlayerInput),
PlayerCommand(SPlayerCommand),
PlayerAbilities(SPlayerAbilities),
RenameItem(SRenameItem),
UseItemOn(SUseItemOn),
UseItem(SUseItem),
SetCarriedItem(SSetCarriedItem),
Swing(SSwing),
PlayerAction(SPlayerAction),
PickItemFromBlock(SPickItemFromBlock),
SignUpdate(SSignUpdate),
SpectatorAction(SSpectatorAction),
ClientCommand(SClientCommand),
ChangeGameMode(SChangeGameMode),
ChangeDifficulty(SChangeDifficulty),
}Variants§
AcceptTeleportation(SAcceptTeleportation)
Attack(SAttack)
Interact(SInteract)
CustomPayload(SCustomPayload)
Chat(Box<SChat>)
ChatAck(SChatAck)
ChatSessionUpdate(SChatSessionUpdate)
ClientInformation(SClientInformation)
ClientTickEnd
MovePlayer(SMovePlayer)
MoveVehicle(SMoveVehicle)
PlayerLoaded
ChatCommand(SChatCommand)
CommandSuggestion(SCommandSuggestion)
ContainerButtonClick(SContainerButtonClick)
ContainerClick(SContainerClick)
ContainerClose(SContainerClose)
ContainerSlotStateChanged(SContainerSlotStateChanged)
SetCreativeModeSlot(SSetCreativeModeSlot)
PlayerInput(SPlayerInput)
PlayerCommand(SPlayerCommand)
PlayerAbilities(SPlayerAbilities)
RenameItem(SRenameItem)
UseItemOn(SUseItemOn)
UseItem(SUseItem)
SetCarriedItem(SSetCarriedItem)
Swing(SSwing)
PlayerAction(SPlayerAction)
PickItemFromBlock(SPickItemFromBlock)
SignUpdate(SSignUpdate)
SpectatorAction(SSpectatorAction)
ClientCommand(SClientCommand)
ChangeGameMode(SChangeGameMode)
ChangeDifficulty(SChangeDifficulty)
Auto Trait Implementations§
impl !RefUnwindSafe for ScheduledPlayPacketKind
impl !UnwindSafe for ScheduledPlayPacketKind
impl Freeze for ScheduledPlayPacketKind
impl Send for ScheduledPlayPacketKind
impl Sync for ScheduledPlayPacketKind
impl Unpin for ScheduledPlayPacketKind
impl UnsafeUnpin for ScheduledPlayPacketKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>