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ScheduledPlayPacketKind

Enum ScheduledPlayPacketKind 

Source
enum ScheduledPlayPacketKind {
Show 34 variants AcceptTeleportation(SAcceptTeleportation), Attack(SAttack), Interact(SInteract), CustomPayload(SCustomPayload), Chat(Box<SChat>), ChatAck(SChatAck), ChatSessionUpdate(SChatSessionUpdate), ClientInformation(SClientInformation), ClientTickEnd, MovePlayer(SMovePlayer), MoveVehicle(SMoveVehicle), PlayerLoaded, ChatCommand(SChatCommand), CommandSuggestion(SCommandSuggestion), ContainerButtonClick(SContainerButtonClick), ContainerClick(SContainerClick), ContainerClose(SContainerClose), ContainerSlotStateChanged(SContainerSlotStateChanged), SetCreativeModeSlot(SSetCreativeModeSlot), PlayerInput(SPlayerInput), PlayerCommand(SPlayerCommand), PlayerAbilities(SPlayerAbilities), RenameItem(SRenameItem), UseItemOn(SUseItemOn), UseItem(SUseItem), SetCarriedItem(SSetCarriedItem), Swing(SSwing), PlayerAction(SPlayerAction), PickItemFromBlock(SPickItemFromBlock), SignUpdate(SSignUpdate), SpectatorAction(SSpectatorAction), ClientCommand(SClientCommand), ChangeGameMode(SChangeGameMode), ChangeDifficulty(SChangeDifficulty),
}

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AcceptTeleportation(SAcceptTeleportation)

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Attack(SAttack)

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Interact(SInteract)

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CustomPayload(SCustomPayload)

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Chat(Box<SChat>)

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ChatAck(SChatAck)

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ChatSessionUpdate(SChatSessionUpdate)

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ClientInformation(SClientInformation)

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ClientTickEnd

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MovePlayer(SMovePlayer)

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MoveVehicle(SMoveVehicle)

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PlayerLoaded

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ChatCommand(SChatCommand)

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CommandSuggestion(SCommandSuggestion)

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ContainerButtonClick(SContainerButtonClick)

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ContainerClick(SContainerClick)

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ContainerClose(SContainerClose)

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ContainerSlotStateChanged(SContainerSlotStateChanged)

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SetCreativeModeSlot(SSetCreativeModeSlot)

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PlayerInput(SPlayerInput)

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PlayerCommand(SPlayerCommand)

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PlayerAbilities(SPlayerAbilities)

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RenameItem(SRenameItem)

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UseItemOn(SUseItemOn)

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UseItem(SUseItem)

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SetCarriedItem(SSetCarriedItem)

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Swing(SSwing)

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PlayerAction(SPlayerAction)

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PickItemFromBlock(SPickItemFromBlock)

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SignUpdate(SSignUpdate)

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SpectatorAction(SSpectatorAction)

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ClientCommand(SClientCommand)

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ChangeGameMode(SChangeGameMode)

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ChangeDifficulty(SChangeDifficulty)

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