pub(in server) struct RootVehicleRestoreJob {
player: Arc<Player>,
world: Arc<World>,
request: ChunkRequestHandle,
attach: [u8; 16],
root_uuid: [u8; 16],
residence_token: DomainResidenceToken,
}Fields§
§player: Arc<Player>§world: Arc<World>§request: ChunkRequestHandle§attach: [u8; 16]§root_uuid: [u8; 16]§residence_token: DomainResidenceTokenImplementations§
Source§impl RootVehicleRestoreJob
impl RootVehicleRestoreJob
pub(in server) fn new( player: Arc<Player>, world: Arc<World>, root_vehicle: &PersistentRootVehicle, residence_token: DomainResidenceToken, ) -> Option<Self>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for RootVehicleRestoreJob
impl !UnwindSafe for RootVehicleRestoreJob
impl Freeze for RootVehicleRestoreJob
impl Send for RootVehicleRestoreJob
impl Sync for RootVehicleRestoreJob
impl Unpin for RootVehicleRestoreJob
impl UnsafeUnpin for RootVehicleRestoreJob
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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